Mining Minecraft · History
The history of Minecraft
Minecraft started in Sweden in 2009. The full game most people mean came out on November 18, 2011. First public builds were already out on May 17, 2009. Here is the story — dates, who made it, why, and what happened next.
First public builds
May 17, 2009
The day most “Minecraft started” answers should begin.
Full Java release
Nov 18, 2011
Version 1.0 — the birthday most people mean.
On this page
What Minecraft is (quick)
Minecraft is a sandbox game: you drop into a huge block world, dig, craft, build, and decide your own goal. There is a day–night cycle. On most difficulties, hostile mobs come out at night (Peaceful turns them off). You can play alone or with friends on multiplayer servers.
That freedom is the point. Survival asks you to gather and stay alive. Creative hands you unlimited blocks and flight so you can just build. The history below is how a weekend prototype became the best-selling video game on record by copies sold. For Mojang’s own short overview, see What is Minecraft? on Minecraft.net.
When did Minecraft come out?
If someone asks when Minecraft came out, ask which birthday they mean.
May 17, 2009 is when first public builds showed up — Classic 0.0.11a, posted for public play on the TIGSource “Minecraft (alpha)” thread (wiki notes; Word of Notch archive). That answers “when was Minecraft made,” “when did Minecraft start,” “Minecraft first release,” and “when was Minecraft invented” for the public game.
November 18, 2011 is when the full Java game shipped as version 1.0 at the first Minecon (Mandalay Bay, Las Vegas). That is the date most people mean for “when did Minecraft come out,” “what year was Minecraft released,” or “Minecraft initial release date.”
I wrote a shorter piece just on those two dates: When did Minecraft come out? (2009 vs 2011). If you want the age ticking as you watch, both birthday clocks are running here.
How old is Minecraft?
From November 18, 2011, Minecraft is about 14 years and 9 months old as of mid-September 2026 (nearly 15 years). From May 17, 2009, it is about 17 years and 4 months old. Both answers are honest — just say which start date you used.
Live Y/M/D/H/M/S clocks for both birthdays: How old is Minecraft?
Minecraft history timeline
Skim the line first. Then read the story underneath if you want the why.
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May 2009
Cave Game → Minecraft
Markus “Notch” Persson prototypes a block world in Sweden (shown as Cave Game in a May 13, 2009 tech-test video), building on his RubyDung ideas and Infiniminer’s first-person blocks.
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May 17, 2009
First public builds
Classic 0.0.11a goes public on TIGSource. Notch registers Mojang Specifications as a sole proprietorship weeks later (June 18, 2009). Paid commercial downloads begin around June 13, 2009.
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2009
Classic
Fast public updates. Multiplayer, Creative-style building, then early Survival Test with monsters. Ambient music by C418 arrives in this era.
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Dec 23, 2009
Indev
Indev begins. Crafting, tools, and day–night Survival harden. Paintings by Kristoffer Zetterstrand show up in this phase.
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Feb 27, 2010
Infdev
Infdev experiments with infinite worlds — the “keep walking forever” feeling that still defines the game.
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Jun 30, 2010
Alpha
Minecraft enters Alpha. Updates are frequent. Redstone arrives soon after (Alpha v1.0.1, July 2, 2010). Biomes land later in Alpha (v1.2.0, October 30, 2010). Notch had already quit his day job by May 2010 to work on the game full-time.
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Sep 17, 2010
Mojang AB
Notch and Jakob Porsér incorporate Mojang AB. Carl Manneh is hired as CEO so they can stay on game work. Jens “Jeb” Bergensten joins the team on December 1, 2010.
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Dec 20, 2010
Beta
Beta begins (not December 30 — that date shows up wrong in some write-ups). About 1 million paid copies by January 2011; about 4 million by early November 2011.
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Aug 16, 2011
Pocket Edition begins
Pocket Edition alpha on Xperia Play. Wider Android follows in October 2011; iOS on November 17, 2011. Written in C++, not Java.
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Sep 14, 2011
Adventure Update (Beta 1.8)
Hunger, sprinting, Creative mode (as a selectable mode), and a big worldgen pass land before the full release.
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Nov 18, 2011
Full Java release (1.0)
Official launch at Minecon (Mandalay Bay, Las Vegas). Version 1.0 adds The End, the Ender Dragon, enchanting, and more.
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Dec 1, 2011
Jeb takes the lead
Notch hands lead development to Jens “Jeb” Bergensten (joined Mojang Dec 1, 2010). Notch announced it the next day on his blog.
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May 9, 2012
Xbox 360
Xbox 360 Edition (4J Studios) brings Minecraft to living-room consoles. PlayStation, Wii U, Switch, and more follow in later years.
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Sep 15, 2014
Microsoft announces Mojang deal
About $2.5 billion. The purchase closed on November 6, 2014 — not 2017. Minecraft keeps updating under Mojang Studios and Microsoft.
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Sep 20, 2017
Better Together / Bedrock
The Better Together Update unifies Pocket, Windows 10, and Xbox One into what people now call Bedrock Edition. Java keeps its own PC timeline.
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2015–2020s
Spinoffs
Story Mode (Telltale), Dungeons, Earth, Legends, and more join the family. The main game never really stops shipping updates.
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2023–2025
Still huge
Mojang reported 300+ million copies sold (Minecraft Live 2023). A Minecraft Movie lands in April 2025 (~$960M worldwide). A sequel is dated for July 2027.
Who created Minecraft, and where?
Markus “Notch” Persson created Minecraft in Sweden. He had worked at game companies (including King) and on side prototypes, then took a job at jAlbum while building games after hours.
He registered Mojang Specifications as a sole proprietorship on June 18, 2009 (after the May public builds; paid commercial downloads had already started around June 13). Sales climbed fast enough that he could step back from the day job within weeks, and quit it entirely by May 2010.
In September 2010, after turning down a Valve job offer, he and Jakob Porsér incorporated Mojang AB (September 17) — studio background on Wikipedia · Mojang Studios. They hired Carl Manneh as CEO so they could stay on development. Jens “Jeb” Bergensten joined on December 1, 2010. On December 1, 2011, shortly after the full release, Notch handed lead development to Jeb (announced on his blog the next day). After the 2014 Microsoft sale, Notch left Mojang. Mojang Studios still makes the game today.
Why was Minecraft created? What inspired it?
Notch wanted the freedom of a small indie project: build whatever you wish, closer to interlocking toys than to a scripted campaign. He had already been building a prototype called RubyDung — a base-building idea with isometric roots and influences from games like Dwarf Fortress, Dungeon Keeper, and RollerCoaster Tycoon.
Then Infiniminer (2009) showed a first-person world made of placeable blocks (Infiniminer). That look — dig, place, rebuild — clicked with RubyDung’s “build a base” itch. An early video even framed the project as an Infiniminer-style clone. The public game quickly became its own thing: mining, crafting, survival nights, and “build anything.”
Why Minecraft exists, in short: a Swedish programmer merged sandbox building with block mining, shipped it to other indies for feedback, and kept updating what players asked for.
From Classic to Beta
After the May 2009 public drop, the game moved through named development phases — labels, not separate store products.
Classic (2009) was the fast-update public era: place blocks, then multiplayer, then early Survival Test with monsters. Music by C418 became part of how the world felt.
Indev started December 23, 2009. Crafting, tools, furnaces, farming, and day–night Survival got more solid (paintings by Kristoffer Zetterstrand land in this phase too). Infdev started February 27, 2010 to try infinite terrain.
Alpha began June 30, 2010. Redstone arrived days later (Alpha v1.0.1, July 2, 2010); biomes followed later that year (Alpha v1.2.0, October 30, 2010). Beta began December 20, 2010 (IGN’s same-day write-up). By then Minecraft was already a paid download with a huge audience.
Contemporary reporting put paid sales at about 1 million copies by mid-January 2011 (PC Gamer), and about 4 million by early November 2011 (PC Gamer again) — still before the official “1.0” night. Beta 1.8 (September 14, 2011), the Adventure Update, added hunger, sprinting, Creative as a selectable mode, and a big worldgen pass on the way to full release.
Full release and leaving the PC corner
Version 1.0.0 shipped on November 18, 2011 at Minecon. On stage, Notch hit a giant pixelated switch; the client left beta. That update brought The End, the Ender Dragon, enchanting, and other “full game” beats people still treat as the launch.
Phones came almost in parallel. Pocket Edition alpha launched on the Sony Xperia Play on August 16, 2011, reached wider Android in October 2011, and hit iOS on November 17, 2011 — the day before Java 1.0. Pocket was written in C++, which mattered later when that line became Bedrock.
Consoles followed. Xbox 360 Edition (developed with 4J Studios) arrived May 9, 2012. PlayStation 3 followed in December 2013; PlayStation 4 and Xbox One editions landed in September 2014; Wii U in December 2015; Nintendo Switch in May 2017. Older console builds later became the Legacy Console Editions after updates stopped.
Game modes people mean
History pages often list modes without saying what they do. The short version:
- Survival — gather, craft, eat, fight mobs. The usual starting mode.
- Hardcore — Survival locked to hard difficulty with permadeath.
- Creative — unlimited blocks, flight, no hunger or damage. Build mode.
- Adventure — limited block breaking; built for custom maps and challenges.
Multiplayer sits on top of those modes: LAN, realms, or public servers. Mojang announced Minecraft Realms in 2013 as an easier hosted-world option for friends.
Microsoft, Bedrock, and how big it got
On September 15, 2014, Microsoft announced it would buy Mojang for about $2.5 billion. Notch had publicly invited a buyer after fights over the game’s EULA; other companies were also in the mix. The deal closed on November 6, 2014. Some write-ups — including Red Bull’s history page — get the year wrong. It was 2014, not 2017.
On September 20, 2017, Mojang shipped the Better Together Update, merging Pocket, Windows 10, and Xbox One into the cross-play line people now call Bedrock Edition. Java Edition kept its own PC timeline, mods, and update path — Java vs Bedrock.
For size, the number I retell is copies sold: more than 300 million (Mojang, Minecraft Live 2023). That is not a live “players online” count, and it is not the older “200 million / 125 million monthly” figures still floating on some history pages — how many people play Minecraft?
Major Java updates after 1.0
The full release was not the end. Named updates kept changing what the game is. Here are the big Java Edition drops most people still remember (Bedrock often follows with its own version numbers). Dates are the first full release of that named update.
| Released | Update | What changed |
|---|---|---|
| 2012-10-25 | Pretty Scary Update (1.4.2) | Wither, witches, bats, wither skeletons, command blocks, anvil, beacon, potatoes/carrots |
| 2013-03-13 | Redstone Update (1.5) | Hoppers, comparators, daylight sensors, weighted pressure plates, more redstone tools |
| 2013-07-01 | Horse Update (1.6.1) | Horses, leads, coal blocks, hay bales, resource packs replace texture packs |
| 2013-10-25 | The Update that Changed the World (1.7.2) | Big biome / worldgen pass — mesa, savanna, roofed forest, and more |
| 2014-09-02 | Bountiful Update (1.8) | Banners, slime blocks, spectator mode, granite/diorite/andesite, more slabs and doors |
| 2016-02-29 | Combat Update (1.9) | Attack cooldown, shields, dual wield, elytra; End cities and shulkers |
| 2017-06-07 | World of Color Update (1.12) | Concrete, glazed terracotta, dyeable beds, parrots, advancements |
| 2018-07-18 | Update Aquatic (1.13) | Ocean overhaul — coral, dolphins, turtles, trident, drowned, phantom |
| 2019-04-23 | Village & Pillage (1.14) | Villages remade; raids; scaffolding and new workstation blocks |
| 2020-06-23 | Nether Update (1.16) | Nether biomes, piglins, netherite, respawn anchors |
| 2021-06-08 | Caves & Cliffs: Part I (1.17) | Copper, axolotls, goats, amethyst, dripstone, glow squid |
| 2021-11-30 | Caves & Cliffs: Part II (1.18) | Huge caves and mountains; new Overworld height range |
| 2022-06-07 | The Wild Update (1.19) | Deep Dark, Ancient Cities, Warden, mangrove swamps, frogs, allay |
| 2023-06-07 | Trails & Tales (1.20) | Archaeology, cherry grove, sniffer, camel, armor trims |
| 2024-06-13 | Tricky Trials (1.21) | Trial Chambers, breeze, mace, bogged, wind charges |
That list skips smaller named drops (Frostburn, Exploration, Buzzy Bees, and the 1.21.x seasonal packs). For the full log, use the Minecraft Wiki Java Edition version history. IGN’s History and Evolution covers a shorter stretch. For how noisy the patch notes look on paper, see patch notes volume.
Spinoffs, YouTube, and the movie
Beside the main game, Mojang and partners shipped spinoffs with their own rules:
- Minecraft: Story Mode — episodic story game with Telltale Games.
- Minecraft Dungeons — co-op dungeon crawler.
- Minecraft Earth — augmented-reality outdoor experiment (later shut down).
- Minecraft Legends — action-strategy spinoff.
Culture mattered as much as code. Early growth rode player videos and word of mouth — YouTube turned building, surviving, and server drama into a shared hobby. Mods, custom maps, and later the Bedrock Marketplace gave creators more ways to ship content. Minecon (later Minecraft Live / livestreamed events) started with that 2011 Las Vegas launch weekend.
In April 2025, Warner Bros. released A Minecraft Movie. Box Office Mojo puts the worldwide theatrical total near $960 million. A sequel is scheduled for July 23, 2027 (Variety).
See also
The numbers
| Milestone | Date / figure | Notes |
|---|---|---|
| First public Classic | 2009-05-17 | 0.0.11a on TIGSource |
| First commercial / paid | ~2009-06-13 | Paid downloads begin (wiki / Mojang history) |
| Mojang Specifications registered | 2009-06-18 | Sole proprietorship (Notch alone) |
| Indev / Infdev / Alpha / Beta | 2009-12-23 / 2010-02-27 / 2010-06-30 / 2010-12-20 | Development phases |
| Redstone added | 2010-07-02 | Alpha v1.0.1 |
| Mojang AB incorporated | 2010-09-17 | Notch + Porsér; Manneh hired as CEO |
| Jeb joins Mojang | 2010-12-01 | Word of Notch / chronology |
| ~1M / ~4M paid copies | 2011-01 / 2011-11 | Contemporary press |
| Java 1.0 | 2011-11-18 | Minecon, Mandalay Bay, Las Vegas |
| Jeb lead | 2011-12-01 | Announced Dec 2 (“as of yesterday”) |
| Pocket (Xperia / Android / iOS) | 2011-08-16 / 2011-10 / 2011-11-17 | Android day varies by source |
| Xbox 360 | 2012-05-09 | 4J Studios |
| Microsoft announcement / close | 2014-09-15 / 2014-11-06 | ~$2.5B |
| Better Together | 2017-09-20 | Bedrock cross-play line |
| Copies sold (lifetime) | 300M+ | Minecraft Live 2023 |
| A Minecraft Movie WW gross | ~$960M | Box Office Mojo theatrical |
| Movie sequel date | 2027-07-23 | Studio / Variety reporting |
How I calculated it
Timeline dates follow the standard public Minecraft history used on Wikipedia, the Minecraft Wiki, Mojang-era reporting, and contemporary press: 2009-05-17 public Classic 0.0.11a; ~2009-06-13 first commercial/paid; 2009-06-18 Mojang Specifications sole proprietorship (Notch alone); Classic / Indev (2009-12-23) / Infdev (2010-02-27) / Alpha (2010-06-30); redstone Alpha v1.0.1 2010-07-02; Mojang AB 2010-09-17 (Porsér; Manneh hired CEO); Beta (2010-12-20); Beta 1.8 Adventure Update 2011-09-14; Pocket Xperia Play 2011-08-16, wider Android October 2011, iOS 2011-11-17; 2011-11-18 Java 1.0 at Minecon (Mandalay Bay, Las Vegas); Jeb lead effective 2011-12-01 (Notch blog Dec 2 said “as of yesterday”); Jeb joined Mojang 2010-12-01; Xbox 360 2012-05-09; Microsoft–Mojang announcement 2014-09-15 (~$2.5B), closed 2014-11-06; Better Together / Bedrock cross-play line 2017-09-20. Early sales milestones: ~1M paid copies by mid-January 2011 and ~4M by early November 2011 (PC Gamer / contemporary press citing Mojang’s public counter). Lifetime sales: 300+ million copies (Minecraft Live 2023), same lock as the player-count paper — not Wikipedia’s later “400 million,” not Red Bull’s older 200M / 125M MAU pair, and not unverified “active player” counters. Movie gross from Box Office Mojo; sequel date from studio/Variety reporting. Named post-1.0 updates follow the public Java Edition update names (cross-checked against IGN’s history overview and wiki era names). This is a history desk piece, not a lab playtest.
Sources
- Wikipedia · Minecraft (development timeline and edition history).
- Wikipedia · Development of Minecraft.
- Wikipedia · Mojang Studios (founding, Mojang AB incorporation, Microsoft close).
- Minecraft Wiki · Classic 0.0.11a (first public build, May 17, 2009).
- Minecraft Wiki · Pocket Edition (Xperia Play / Android / iOS dates).
- Minecraft Wiki · Chronology of events (Jeb join / lead dates).
- Minecraft Wiki · Java Edition version history.
- Minecraft.net · What is Minecraft?
- Minecraft.net · The Better Together Update is here (September 20, 2017).
- PC Gamer · Minecraft has sold one million copies (January 2011).
- PC Gamer · Minecraft sells four million copies (November 2011).
- IGN · Minecraft Updated to Beta (December 20, 2010).
- IGN · The History and Evolution of Minecraft (named updates overview; compared).
- EBSCO Research Starters · Minecraft (game) (inspiration chain / background; sales figures cross-checked elsewhere).
- Box Office Mojo · A Minecraft Movie (worldwide theatrical gross).
- Variety · Minecraft sequel July 2027.
- Red Bull · The history of Minecraft (primary SERP competitor; Microsoft year corrected to 2014; Beta date and MAU figures not reused).
- Bedtime History · The History of Minecraft (compared; kids overview — not used for sales/user totals).
- Mojang / Minecraft Live 2023 sales coverage (300+ million copies) — see also player-count paper.